LOD Group is a flexible Unity LODThe Level Of Detail (LOD) technique is an optimization that reduces the rendering workload to improve performance. More info
See in Glossary solution. It provides more optimization options than the Mesh LOD feature, but has a larger memory footprint and computational overhead.
| Page | Description |
|---|---|
| Create a model with LOD levels for LOD Group | Configure LODs using the LOD GroupA component to manage level of detail (LOD) for GameObjects. More info See in Glossary component. |
| Make LOD Group transitions smooth | To make LOD transitions smooth when using a LOD Group, enable cross-fading. |
| LOD Group component reference | LOD Group component properties and UI elements. |