LOD Group is a flexible Unity LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
See in Glossary solution. It provides more optimization options than the Mesh LOD feature, but has a larger memory footprint and computational overhead.
Page | Description |
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Configure the LOD Group component | Configure LODs using the LOD GroupA component to manage level of detail (LOD) for GameObjects. More info See in Glossary component. |
Import a mesh with LOD settings | Import a model with pre-configured LODs. |
Make LOD Group transitions smooth | To make LOD transitions smooth when using a LOD Group, enable cross-fading. |
LOD Group component reference | LOD Group component properties and UI elements. |