Build the game world and levels of your 2D project by painting tiles onto the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
| Topic | Description |
|---|---|
| Introduction to tilemaps | Learn about the different types of tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary and tilemap asset. |
| Create a tile palette | Convert spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary or textures into a set of tiles you can paint with. |
| Paint tiles into the scene | Create a tilemap in the scene and paint your tiles onto it. |
| Save and reuse a tile selection with Brush Picks | Save a tile or group of tiles with its brush settings so you can reuse it. Each saved selection is called a Brush Pick. |
| Edit a tile palette | Select, move, scale, and delete tiles in your tile palette using the tools in the Tile Palette window. |
| Enable collision detection for tiles | Add a Tilemap ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary 2D component to a tilemap. |
| Hexagonal tilemaps | Create hexagonal tilemaps, which use a 2D grid of hexagonal tiles. |
| Isometric tilemaps | Create isometric tilemaps, which use a 2D grid to simulate a 3D environment and create the illusion of height and depth. |
| Custom tiles and brushes | Create tiles and brushes with custom behavior, or customize how Unity creates tiles from a texture. |
| Tilemaps reference | Explore the properties and settings of tilemap components, tile palettes, brushes, tiles, and the grid component. |