Techniques for creating and editing tilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary in Unity projects.
Page | Description |
---|---|
Create a tilemap | Create a tilemap to paint tiles on. |
Hexagonal Tilemaps | Create Hexagonal Tilemaps in your 2D project. |
Isometric Tilemaps | Techniques for creating and working with isometric tilemaps. |
Tilemap collider 2D | Understand how the Tilemap ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary 2D interacts with other aspects of tilemaps. |
Tilemap component reference | Explore the properties of the Tilemap component. |
Tilemap Renderer component reference | Explore the properties of the Tilemap Renderer component. |
Tilemap Collider 2D component reference | Explore the properties of the Tilemap Collider 2D component. |
Troubleshoot mismatched Cell Layouts | Solve an issue where the Cell Layout property of a Grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary and a new tilemap asset don’t match. |
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