How do you use documentation throughout your workflow? Share your experience with us by taking this survey.
The following is the general workflow and steps for creating a Tilemap.
- Create a Tilemap that you will paint your TilesA simple class that allows a sprite to be rendered on a Tilemap. More info
See in Glossary on. A Grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary is also automatically created as a parent to the Tilemap in the process.
- Create Tile Assets directly, or generate Tiles automatically by bringing SpritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary into the Tile Palette window.
- Create a Tile Palette that contains your Tile Assets and use a variety of painting Brushes to Paint onto TilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary.
- You can attach the Tilemap Collider 2D component to your Tilemaps to have them interact with Physics2D.
Unity also supports more specialized types of Tilemaps such as Hexagonal and Isometric Tilemaps. Refer to their respective documentation for their specific workflows and properties.
- Tilemaps added in 2017.2 NewIn20172