The Fog effect overlays a color onto objects depending on how far away they are from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary. This simulates fog or mist in outdoor environments and can also hide the clipping of objects when a __Camera__’s far clip plane moves forward for performance.
The Fog effect creates screen-space fog based on the Camera’s depth texture. Fog settings are on the Scene tab of the Lighting window (menu: Window > RenderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary > Lighting Settings).
For further information on how to use Deferred Fog in Unity, refer to the Deferred Fog documentation in the Post Processing package.
2019–05–07 Page published with editorial review
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