The Anti-aliasing effect gives graphics a smoother appearance. Aliasing is an effect where lines appear jagged or have a “staircase” appearance (as displayed in the left-hand image below). This can happen if the graphics output device does not have a high enough resolution to display a straight line.
Using Anti-aliasing reduces the prominence of these jagged lines by surrounding them with intermediate shades of color. Although this reduces the jagged appearance of the lines, it also makes them blurrier.
The anti-aliasing algorithms are image-based. This is very useful when support for traditional multisampling is not available, such as the deferred rendering shading path, or HDRhigh dymanic range
See in Glossary in the forward rendering pathThe technique Unity uses to render graphics. Choosing a different path affects the performance of your game, and how lighting and shading are calculated. Some paths are more suited to different platforms and hardware than others. More info
See in Glossary in Unity 5.5 or earlier. The Editor’s Quality settings window is home to these options.
The algorithms available in the Post Processing package are:
For further detailed information on Unity’s Anti-aliasing preferences, see the Anti-aliasing documentation in the Post-ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary package.
2019–05–07 Page published
New feature in 5.6
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