Version: Unity 7.0 Alpha (7000.0)
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PhysicsWorld.maximumLinearSpeed

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public float maximumLinearSpeed;

Description

The fastest any body in the world can move, in meters per second. Each simulation step, a body moving faster than this is slowed to it, which stops a body covering so much distance in one step that the simulation becomes unstable.

A value from zero up to PhysicsConstants.MinMaximumLinearSpeed is raised to that minimum. A negative value logs a warning and leaves the current value unchanged.