Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

WorldUnmanaged.GetExistingUnmanagedSystem

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public SystemHandle GetExistingUnmanagedSystem();

Returns

SystemHandle The existing instance of system type T in this World. If no such instance exists, the method returns default.

Description

Return an existing instance of a system of type T in this World.


Declaration

public SystemHandle GetExistingUnmanagedSystem(Type type);

Parameters

Parameter Description
type The system type

Returns

SystemHandle The existing instance of system type type in this World. If no such instance exists, the method returns SystemHandle.Null.

Description

Return an existing instance of a system of type type in this World. Prefer the version that takes a SystemTypeIndex to avoid unnecessary reflection.


Declaration

public SystemHandle GetExistingUnmanagedSystem(SystemTypeIndex type);

Parameters

Parameter Description
type The system type

Returns

SystemHandle The existing instance of system type type in this World. If no such instance exists, the method returns SystemHandle.Null.

Description

Return an existing instance of a system of type type in this World. This avoids unnecessary reflection.