Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

WorldFlags

enumeration

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Description

Specify all traits a World can have.

Properties

Property Description
None Default WorldFlags value.
Live The main World for a game/application. This flag is combined with WorldFlags.Editor, WorldFlags.Game and WorldFlags.Simulation.
Editor Main WorldFlags.LiveWorld running in the Editor.
Game Main WorldFlags.LiveWorld running in the Player.
Simulation Any additional WorldFlags.LiveWorld running in the application for background processes that queue up data for other WorldFlags.LiveWorld (ie. physics, AI simulation, networking, etc.).
Conversion World on which conversion systems run to transform authoring data to runtime data.
Staging World in which temporary results are staged before being moved into a WorldFlags.LiveWorld. Typically combined with WorldFlags.Conversion to represent an intermediate step in the full conversion process.
Shadow World representing a previous state of another World typically to compute a diff of runtime data - for example useful for undo/redo or Live Link.
Streaming Dedicated World for managing incoming streamed data to the Player.
GameServer Server WorldFlags.LiveWorld running in the Player.
GameClient Client WorldFlags.LiveWorld running in the Player.
GameThinClient Thin client WorldFlags.LiveWorld running in the Player.