Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TypeManager.GetSystems

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Declaration

public static IReadOnlyList<Type> GetSystems(WorldSystemFilterFlags filterFlags, WorldSystemFilterFlags requiredFlags);

Parameters

Parameter Description
filterFlags Flags the returned systems can have
requiredFlags Flags the returned systems must have

Returns

IReadOnlyList<Type> Returns a list of systems meeting the flag requirements provided

Description

Return an array of all System types available to the runtime matching the WorldSystemFilterFlags. By default, all systems available to the runtime is returned. Prefer GetSystemTypeIndices over this to avoid unnecessary reflection.