Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

WorldSystemFilterFlags

enumeration

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Description

For internal use only.

Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.

Properties

Property Description
Default When specifying the Default flag on a [WorldSystemFilter] the flag will be removed and expand to what was specified as ChildDefaultFilterFlags by the group the system is in. This means the Default flag will never be set when querying a system for its flags. If the system does not have a [UpdateInGroup] the system will be in the SimulationSystemGroup and get the ChildDefaultFilterFlags from that group. When creating a world - or calling GetSystems directly - default expands to LocalSimulation | Presentation to create a standard single player world.
Disabled Systems explicitly disabled via the [DisableAutoCreation] attribute are marked with this flag.
EntitySceneOptimizations A specialized World created for optimizing scene rendering.
ProcessAfterLoad A specialized World created for processing a scene after load.
Editor The main World created when running in the Editor. Example: Editor LiveConversion system
BakingSystem Baking systems running after the BakingSystem system responsible from baking GameObjects to entities.
LocalSimulation Worlds using local simulation, without any multiplayer client / server support.
ServerSimulation Worlds using server simulation.
ClientSimulation Worlds using client simulation.
ThinClientSimulation Worlds using thin client simulation. A thin client is a client running the bare minimum set of systems to connect to and communicate with a server. It does not run the full simulation and cannot generally present the simulation state.
Presentation Worlds presenting a rendered world.
Streaming Worlds supporting streaming
EntityProxy Worlds baking
EntityProxyPreview Worlds baking in preview mode
All Flag to include all system groups defined above, including systems decorated with [DisableAutoCreation].