Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

TypeManager.GetSystemTypeIndices

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Declaration

public static NativeList<SystemTypeIndex> GetSystemTypeIndices(WorldSystemFilterFlags filterFlags, WorldSystemFilterFlags requiredFlags, WorldSystemFilterFlags excludedFlags);

Parameters

Parameter Description
filterFlags Optional flags - include systems that match any of these flags (OR logic). Defaults to All.
requiredFlags Required flags - include only systems that match all of these flags (AND logic). Defaults to none.
excludedFlags Excluded flags - exclude systems that match any of these flags (NOT logic). Defaults to Disabled, hiding [DisableAutoCreation] systems.

Returns

NativeList<SystemTypeIndex> Returns a list of systems meeting the flag requirements provided

Description

Return an array of all System types available to the runtime matching the WorldSystemFilterFlags. By default, all systems available to the runtime is returned. This version avoids unnecessary reflection.