Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SystemState.GetTransformRef

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Declaration

public TransformRef GetTransformRef(Entity entity, bool isReadOnly);

Parameters

Parameter Description
entity The entity.
isReadOnly True for read-only access, or false for read/write access.

Returns

TransformRef The TransformRef to the entity.

Description

Gets the TransformRef of an entity.

Using this method registers a read-only or read/write dependency for the system on TransformRef, based on the value passed to isReadOnly.