Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SystemState.GetBufferLookup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public BufferLookup<T> GetBufferLookup(bool isReadOnly);

Parameters

Parameter Description
isReadOnly Whether the buffer data is only read or is also written. Access data in a read-only fashion whenever possible.

Returns

BufferLookup<T> An array-like object that provides access to buffers, indexed by Entity.

Description

Manually gets a BufferLookup<T> object that can access a DynamicBuffer<T0>.

Remember to call BufferLookup<T0>.Update.

Assign the returned object to a field of your Job struct so that you can access the contents of the buffer in a Job.

Prefer using SystemAPI.GetBufferLookup as it will cache in OnCreate for you and call .Update(ref state) at the call-site.

Additional resources: ComponentLookup<T0>