The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.
| Property | Description |
|---|---|
| Value | A child entity. |
| Operator | Description |
|---|---|
| LinkedEntityGroup | Provides implicit conversion of an Entity to a LinkedEntityGroup element. |