Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

LinkedEntityGroup

struct in Unity.Entities


Implements interfaces:IBufferElementData

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Description

The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.

Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.

Properties

Property Description
Value A child entity.

Operators

Operator Description
LinkedEntityGroup Provides implicit conversion of an Entity to a LinkedEntityGroup element.