Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

IBufferElementData

interface in Unity.Entities

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Description

An interface for creating structs that can be stored in a DynamicBuffer<T0>.

This is a variant of IComponentData which allows more than one value of a given type to be associated with an entity, in an ordered list.

See Dynamic Buffers for additional information.