An interface for a component type which allows the component to be enabled and disabled at runtime without a structural change.
This interface is only valid when used in combination with IBufferElementData or IComponentData.
While the extra overhead involved in processing enableable components is generally quite low, this interface should only
be used on components that will actually be enabled/disabled by the application at relatively high frequency.
Additional resources: EntityManager.SetComponentEnabled, EntityManager.IsComponentEnabled, ComponentLookup<T0>.SetComponentEnabled, ComponentLookup<T0>.IsComponentEnabled, BufferLookup<T0>.SetBufferEnabled, BufferLookup<T0>.IsBufferEnabled, ArchetypeChunk.SetComponentEnabled, ArchetypeChunk.IsComponentEnabled