Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ICustomBootstrap.Initialize

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Declaration

public bool Initialize(string defaultWorldName);

Parameters

Parameter Description
defaultWorldName The name of the default World that will be created

Returns

bool true if the bootstrap has performed initialization, or false if default world initialization should be performed.

Description

Called during default world initialization to give the application a chance to set up additional worlds beyond (or instead of) the default world, and to perform additional one-time initialization before any worlds are created.

If this method returns true, it must also set World.DefaultGameObjectInjectionWorld to the world that GameObject-based code and the Editor integration should use. Unity asserts if the property is still null.