ICleanupBufferElementData
interface in
Unity.Entities
Implements interfaces:IBufferElementData
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Description
An interface for a buffer component that must be removed individually after its entity is destroyed.
Cleanup components should only be added to individual entities at runtime.
They will not be serialized during the baking process, will not be copied to entity instances
during instantiation, and are not included when entities are copied between Worlds.
See Cleanup Components for additional information.
Additional resources: ICleanupComponentData, IBufferElementData