Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityQueryMask.Matches

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Obsolete This method has been renamed to MatchesIgnoreFilter, for clarity. It will return false positives if the query uses chunk filtering or enableable components, and should not be used. (RemovedAfter Entities 1.0).

Declaration

public bool Matches(Entity entity);

Parameters

Parameter Description
entity The entity to check.

Returns

bool True if the entity would be returned by the EntityQuery (ignoring any filtering or enableable components), or false if it would not.

Description

Obsolete. Use EntityQueryMask.MatchesIgnoreFilter instead.


Obsolete This method has been renamed to MatchesIgnoreFilter, for clarity. It will return false positives if the query uses chunk filtering, and should not be used. (RemovedAfter Entities 1.0).

Declaration

public bool Matches(ArchetypeChunk chunk);

Parameters

Parameter Description
chunk The chunk to check.

Returns

bool True if the chunk would be returned by the EntityQuery (ignoring any filtering), or false if it would not.

Description

Obsolete. Use EntityQueryMask.MatchesIgnoreFilter instead.


Declaration

public bool Matches(EntityArchetype archetype);

Parameters

Parameter Description
archetype The archetype to check.

Returns

bool True if the entity would be returned by the EntityQuery, false if it would not.

Description

Reports whether the archetype would be selected by the EntityQuery instance used to create this entity query mask.

The match does not consider any filter settings of the EntityQuery.