Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityArchetype

struct in Unity.Entities

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An EntityArchetype is a unique combination of component types. The EntityManager uses the archetype to group all entities that have the same sets of components.

An entity can change archetype fluidly over its lifespan. For example, when you add or remove components, the archetype of the affected entity changes.

An archetype object is not a container; rather it is an identifier to each unique combination of component types that an application has created at run time, either directly or implicitly.

You can create archetypes directly using EntityManager.CreateArchetype. You also implicitly create archetypes whenever you add or remove a component from an entity. An EntityArchetype object is an immutable singleton; creating an archetype with the same set of components, either directly or implicitly, results in the same archetype for a given EntityManager.

The ECS framework uses archetypes to group entities that have the same structure together. The ECS framework stores component data in blocks of memory called "chunks". A given chunk stores only entities having the same archetype. You can get the EntityArchetype object for a chunk from its ArchetypeChunk.Archetype property.

Instead of using new EntityArchetype(), use EntityManager.CreateArchetype() to create EntityArchetype values.

Properties

Property Description
ChunkCapacity The number of entities having this archetype that can fit into a single chunk of memory.
ChunkCount The current number of chunks storing entities having this archetype.
Disabled Reports whether this EntityArchetype instance contains disabled entities.
Prefab Reports whether this EntityArchetype instance describes a Prefab.
StableHash Retrieve the stable hash for this EntityArchetype.
TypesCount The number of component types this archetype contains.
Valid Reports whether this EntityArchetype instance references a non-null archetype.

Public Methods

Method Description
Equals Reports whether this EntityArchetype references the same archetype as another object.
GetComponentTypes Gets the types of the components making up this archetype.
GetHashCode Returns the hash of the archetype.
ToString Construct a string representation of this archetype, for logging or debugging.

Static Methods

Method Description
CalculateDifference Calculates the difference between two archetypes. Reports what components need to be added to and removed from "before" in order to convert it to "after".

Operators

Operator Description
operator != Compares the archetypes for inequality.
operator == Compares the archetypes for equality.