Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.HasComponent

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Declaration

public bool HasComponent(Entity entity);

Parameters

Parameter Description
entity The Entity object.

Returns

bool True, if the specified entity has the component.

Description

Checks whether an entity has a specific type of component.

Always returns false for an entity that has been destroyed.


Declaration

public bool HasComponent(SystemHandle system);

Parameters

Parameter Description
system The system handle.

Returns

bool True, if the specified system entity has the component.

Description

Checks whether an entity associated with a system has a specific type of component.

Always returns false for an entity that has been destroyed.


Declaration

public bool HasComponent(Entity entity, ComponentType type);

Parameters

Parameter Description
entity The Entity object.
type The data type of the component.

Returns

bool True, if the specified entity has the component.

Description

Checks whether an entity has a specific type of component.

Always returns false for an entity that has been destroyed.


Declaration

public bool HasComponent(SystemHandle system, ComponentType type);

Parameters

Parameter Description
system The system handle.
type The data type of the component.

Returns

bool True, if the specified system entity has the component.

Description

Checks whether an entity associated with a system has a specific type of component.

Always returns false for an entity that has been destroyed.