Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.GetBuffer

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Declaration

public DynamicBuffer<T> GetBuffer(Entity entity, bool isReadOnly);

Parameters

Parameter Description
entity The entity.
isReadOnly Specify whether the access to the component through this object is read only or read and write.

Returns

DynamicBuffer<T> The DynamicBuffer object for accessing the buffer contents.

Description

Gets the dynamic buffer of an entity.


Declaration

public DynamicBuffer<T> GetBuffer(SystemHandle system, bool isReadOnly);

Parameters

Parameter Description
system The system handle.
isReadOnly Specify whether the access to the component through this object is read only or read and write.

Returns

DynamicBuffer<T> The DynamicBuffer object for accessing the buffer contents.

Description

Gets the dynamic buffer of an entity associated with a system.