| Parameter | Description |
|---|---|
| archetype | The archetype for the new entity. |
Entity The Entity object that you can use to access the entity.
Creates an entity having the specified archetype.
The EntityManager creates the entity in the first available chunk with the matching archetype that has
enough space.
Important: This method creates a sync point, which means that the EntityManager waits for all
currently running jobs to complete before creating the entity. No additional jobs can start before
the method is finished. A sync point can cause a drop in performance because the ECS framework might not
be able to use the processing power of all available cores.
| Parameter | Description |
|---|---|
| types | The types of components to add to the new entity. |
Entity The Entity object that you can use to access the entity.
Creates an entity having components of the specified types.
The EntityManager creates the entity in the first available chunk with the matching archetype that has
enough space.
Important: This method creates a sync point, which means that the EntityManager waits for all
currently running jobs to complete before creating the entity. No additional jobs can start before
the method is finished. A sync point can cause a drop in performance because the ECS framework might not
be able to use the processing power of all available cores.
| Parameter | Description |
|---|---|
| types | The types of components to add to the new entity. |
Entity The Entity object that you can use to access the entity.
Creates an entity having components of the specified types.
The EntityManager creates the entity in the first available chunk with the matching archetype that has
enough space.
Important: This method creates a sync point, which means that the EntityManager waits for all
currently running jobs to complete before creating the entity. No additional jobs can start before
the method is finished. A sync point can cause a drop in performance because the ECS framework might not
be able to use the processing power of all available cores.
Entity The Entity object that you can use to access the entity.
Creates an entity with no components.
The EntityManager creates the entity in the first available chunk with the archetype having no components.
Important: This method creates a sync point, which means that the EntityManager waits for all
currently running jobs to complete before setting the component. No additional jobs can start before
the method is finished. A sync point can cause a drop in performance because the ECS framework might not
be able to use the processing power of all available cores.
| Parameter | Description |
|---|---|
| archetype | The archetype defining the structure for the new entities. |
| entities | An array to hold the Entity objects needed to access the new entities. The length of the array determines how many entities are created. |
Creates a set of entities of the specified archetype.
Fills the <a href="https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html">NativeArray</a>
object assigned to the entities parameter with the Entity objects of the created entities. Each entity
has the components specified by the EntityArchetype object assigned
to the archetype parameter. The EntityManager adds these entities to the EntityManager.World entity list. Use the
Entity objects in the array for further processing, such as setting the component values.
| Parameter | Description |
|---|---|
| archetype | The archetype defining the structure for the new entities. |
| entityCount | The number of entities to create with the specified archetype. |
| allocator | How the created native array should be allocated. |
NativeArray<Entity> A <a href="https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html">NativeArray</a> of entities with the given archetype.
Creates a set of entities of the specified archetype.
Creates a <a href="https://docs.unity3d.com/ScriptReference/Unity.Collections.NativeArray_1.html">NativeArray</a> of entities,
each of which has the components specified by the EntityArchetype object assigned
to the archetype parameter. The EntityManager adds these entities to the EntityManager.World entity list.
| Parameter | Description |
|---|---|
| archetype | The archetype defining the structure for the new entities. |
| entityCount | The number of entities to create with the specified archetype. |
Creates a set of entities of the specified archetype.
Unlike the other overloads, this does not create an array of Entity values. You don't always need the Entity value of a newly created entity because maybe you only need to access the entity through queries.