Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityManager.CompleteAllTrackedJobs

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Declaration

public void CompleteAllTrackedJobs();

Description

Waits for all tracked jobs to complete.

Calling EntityManager.CompleteAllTrackedJobs blocks the main thread until all currently running tracked Jobs finish.

Tracked JobHandles for this EntityManager.World include every systems resulting JobHandle directly after their OnUpdate.