Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.SetComponent

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Declaration

public void SetComponent(Entity e, T component);

Parameters

Parameter Description
e The entity to set the component value of.
component The component value to set.

Description

Records a command to set a component value on an entity.

At playback, this command throws an error if the entity is destroyed before playback, if the entity doesn't have the component type, if the entity has the Prefab tag, or if T is zero sized.