Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

Prefab

struct in Unity.Entities


Implements interfaces:IComponentData, IQueryTypeParameter

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Description

Marks the entity as a prefab, which implicitly disables the entity.

By default, an EntityQuery ignores all entities that have a Prefab component. You can override this default behavior by setting the EntityQueryOptions.IncludePrefab flag of the EntityQueryDesc object used to create the query.