Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EntityCommandBuffer.ReplaceComponentForLinkedEntityGroup

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Declaration

public void ReplaceComponentForLinkedEntityGroup(Entity e, T component);

Parameters

Parameter Description
e The entity whose LinkedEntityGroup will be referenced.
component The component value to set.

Description

Records a command that replaces a component value for an entity's LinkedEntityGroup. Entities in the LinkedEntityGroup that don't have the component will be skipped safely.

At playback, this command throws an error if the entity is destroyed before playback.