Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ComponentLookup<T0>.HasComponent

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Declaration

public bool HasComponent(Entity entity);

Parameters

Parameter Description
entity The entity.

Returns

bool True if the entity has a component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed.

Description

Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T.


Declaration

public bool HasComponent(Entity entity, out bool entityExists);

Parameters

Parameter Description
entity The entity.
entityExists Denotes whether the given entity exists. Use to differentiate an invalid entity from the entity not having the given buffer.

Returns

bool True if the entity has a component of type T, and false if it does not. Also returns false if the Entity instance refers to an entity that has been destroyed.

Description

Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T.


Declaration

public bool HasComponent(SystemHandle system);

Parameters

Parameter Description
system The system handle.

Returns

bool True if the entity associated with the system has a component of type T, and false if it does not. Also returns false if the system handle refers to a system that has been destroyed.

Description

Reports whether the specified SystemHandle associated Entity is valid and contains a component of type T.