Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ArchetypeChunk.GetBufferAccessor

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Declaration

public BufferAccessor<T> GetBufferAccessor(ref BufferTypeHandle`1 bufferTypeHandle);

Parameters

Parameter Description
bufferTypeHandle The type handle for the target component type.

Returns

BufferAccessor<T> An interface to this chunk's component values for type T

Description

Provides access to a chunk's array of component values for a specific buffer component type.

This method uses the BufferTypeHandle<T0>.IsReadOnly property of bufferTypeHandle to determine whether the output BufferAccessor<T0> should be read-only or read-write. To explicitly request a specific access mode, use ArchetypeChunk.GetBufferAccessorRO or ArchetypeChunk.GetBufferAccessorRW.