Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

AssetDatabase.GetAssetPathsFromAssetBundle

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Declaration

public static string[] GetAssetPathsFromAssetBundle(string assetBundleName);

Parameters

Parameter Description
assetBundleName The name of the AssetBundle.

Returns

string[] An array of paths for all assets marked with the specified AssetBundle name.

Description

Creates an array containing the paths of all assets marked with the specified AssetBundle name.

All paths returned are relative to the project folder, for example: Assets/MyTextures/hello.png is returned if hello.png has been added to an AssetBundle.

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class GetAssetPathsFromAssetBundleExample : MonoBehaviour { [MenuItem("APIExamples/GetAssetPathsFromAssetBundle")] static void GatherAllAssetsInAssetBundles() { string[] allAssetBundles = AssetDatabase.GetAllAssetBundleNames();

List<string> allAssetsInAnAssetBundle = new List<string>(); for (int i = 0; i < allAssetBundles.Length; ++i) { var curBundleName = allAssetBundles[i]; var assetsInCurBundle = AssetDatabase.GetAssetPathsFromAssetBundle(curBundleName);

allAssetsInAnAssetBundle.AddRange(assetsInCurBundle); }

//allAssetsInAnAssetBundle now contains all assets that belong to an asset bundle } }