| Parameter | Description |
|---|---|
| path | The project-relative path of the asset. |
Hash128 The combined hash of the dependencies of the asset.
Gets a hash of all the dependencies of the asset at a path.
The hash combines the source asset path, the source asset, the .meta file, the target platform, and the importer version. If the hash changes, the imported asset might have changed, so rebuild any AssetBundles that contain it.
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Dependency Hash Example")] public static void DependencyHashExample() { //Load a Material, change its shader and save it var matPath = "Assets/Material.mat"; var asset = (Material)AssetDatabase.LoadMainAssetAtPath(matPath); asset.shader = Shader.Find("Unlit/Texture"); AssetDatabase.SaveAssets();
//Print out the hash into the console var hash = AssetDatabase.GetAssetDependencyHash(matPath); Debug.Log(hash);
//Change the Shader on the Material and save it asset.shader = Shader.Find("Standard"); AssetDatabase.SaveAssets();
//Hash will be different hash = AssetDatabase.GetAssetDependencyHash(matPath); Debug.Log(hash); } }
| Parameter | Description |
|---|---|
| guid | The GUID of the asset. |
Hash128 The combined hash of the dependencies of the asset.
Gets a hash of all the dependencies of the asset with the specified GUID.
The hash combines the source asset path, the source asset, the .meta file, the target platform, and the importer version. If the hash changes, the imported asset might have changed, so rebuild any AssetBundles that contain it.