To set up a Unity project for XR:
Refer to the following topics for more information:
| Topic | Description |
|---|---|
| Choose and configure XR provider plug-ins | Use XR Plug-in Management to choose and configure XR provider plug-ins. |
| Create an XR project | How to create a Unity project for XR development. |
| XR template reference | Learn about the XR templates to accelerate XR development. |
| XR scene setup | Understand how to set up your scene for XR, including input options, and XR origin. |
| XR Plug-in Management | Understand how to use XR Plug-in Management to configure XR providers and validate your project. |
| Develop for Android XR workflow | Understand the packages and resources you can use to develop for Android XR devices. |
| Develop for Meta Quest workflow | Understand the packages and resources you can use to develop for Meta Quest devices. |
Note: When you create a Unity project, you can use one of the XR templates available in the Unity Hub. These templates create the project with selected XR packages already added to the project. Even when you start with a template, you must configure the project as outlined in this section.