bool True if the window was shown in the current frame, false otherwise.
Checks if the window was shown during the current frame.
Use this in MonoBehaviour.Update, MonoBehaviour.FixedUpdate, or MonoBehaviour.LateUpdate to check if the window was shown during the current frame. Use GameWindow.HiddenThisFrame to detect the window being hidden.
using UnityEngine; using UnityEngine.Windowing;
public class WindowingTest : MonoBehaviour { GameWindow mainWindow;
private void Awake() { mainWindow = GameWindow.Main; }
private void Update() { if (mainWindow.ShownThisFrame()) { Debug.Log("Main window was shown."); } } }