Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

GameWindow.HiddenThisFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool HiddenThisFrame();

Returns

bool True if the window was hidden in the current frame, false otherwise.

Description

Checks if the window was hidden during the current frame.

Use this in MonoBehaviour.Update, MonoBehaviour.FixedUpdate, or MonoBehaviour.LateUpdate to check if the window was hidden during the current frame. Use GameWindow.ShownThisFrame to detect the window being shown.

using UnityEngine;
using UnityEngine.Windowing;

public class WindowingTest : MonoBehaviour { GameWindow mainWindow;

private void Awake() { mainWindow = GameWindow.Main; }

private void Update() { if (mainWindow.HiddenThisFrame()) { Debug.Log("Main window was hidden."); } } }