Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

ParserSettings

class in Unity.SmartStrings.Core.Settings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class for Parser settings. Properties should be considered as 'init-only' like implemented in C# 9. Any changes after passing settings as argument to CTORs may not have effect.

Properties

Property Description
ConvertCharacterStringLiterals This setting is relevant for the LiteralText. If true (the default), character string literals are treated like in "normal" string.Format: string.Format("\t") will return a "TAB" character If false, character string literals are not converted, just like with this string.Format: string.Format(@"\t") will return the 2 characters "\" and "t"
ErrorAction Behavior that the Parser applies when a parsing error occurs. The default is ParseErrorAction.ThrowError.

Public Methods

Method Description
AddCustomOperatorChars Adds a list of allowable operator characters on top of the standard Unity.SmartStrings.Core.Settings.ParserSettings.OperatorChars setting. Operator chars and selector chars must be different.
AddCustomSelectorChars Adds a list of allowable selector characters on top of the Unity.SmartStrings.Core.Settings.ParserSettings.SelectorChars setting. This can be useful to support additional selector syntax such as math. Characters in Unity.SmartStrings.Core.Settings.ParserSettings.DisallowedSelectorChars cannot be added. Operator chars and selector chars must be different.