Version: Unity 6.7 Alpha (6000.7)
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  • C#

ParserSettings.ConvertCharacterStringLiterals

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public bool ConvertCharacterStringLiterals;

Description

This setting is relevant for the LiteralText. If true (the default), character string literals are treated like in "normal" string.Format: string.Format("\t") will return a "TAB" character If false, character string literals are not converted, just like with this string.Format: string.Format(@"\t") will return the 2 characters "\" and "t"