Marks a resource entry whose stored value is plain data that round-trips through JSON, so a file-backed table provider can export it to a data file and rebuild it at runtime without shipping the authored table asset.
An entry that implements this interface serializes losslessly through JsonUtility: it
holds no Object references, and whatever it points at is reachable in a player on its
own, such as a Resources path or an Addressables address supplied by a package. A file-backed provider writes
these entries into its data files; a table whose entries do not all satisfy this contract keeps its asset in the
build so the remaining references survive. Per-entry IResourceEntry.Metadata does not round-trip
through file data. ResourceAssetEntry implements this because it stores a Resources path, while
AssetEntry does not, because it holds a direct object reference.
Additional resources: IResourceEntry, ResourceAssetEntry, AssetEntry
<para>Check whether an entry can be exported to a localization data file.</para>
using Unity.Localization; using UnityEngine;
namespace Unity.Localization.Samples { public class IFileDataEntryOverviewExample { public void Run() { IResourceEntry resourceEntry = new ResourceAssetEntry(1) { Default = "Icons/Flag" }; IResourceEntry directEntry = new AssetEntry(2);
Debug.Log(resourceEntry is IFileDataEntry); // True: stores a Resources path Debug.Log(directEntry is IFileDataEntry); // False: holds a direct object reference } } }