Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

IAssetEntry.HasAsset

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Declaration

public bool HasAsset();

Returns

bool true when an asset is assigned; otherwise, false.

Description

Returns whether this entry has an asset assigned.

Tests the stored reference without loading anything, so it is cheap to call before resolving the asset.

Additional resources: IAssetEntry.ReleaseAsset

<para>Skip the load when the entry has no asset.</para>

using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples { public class IAssetEntryHasAssetExample { public void Run() { var entry = new ResourceAssetEntry(); Debug.Log(entry.HasAsset()); // False: no path set

entry.Default = "UI/banner"; // a path under a Resources folder Debug.Log(entry.HasAsset()); // True } } }