Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

HierarchyCommandList.DetachChildren

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Declaration

public bool DetachChildren(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node whose children are detached.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Severs every child of a hierarchy node from it, without removing them from the hierarchy.

Equivalent to calling HierarchyCommandList.Detach on each child, but the node's children are severed in a single operation. Each detached child keeps its own children and is no longer reachable from Hierarchy.Root. Nothing reclaims them: the caller must either re-attach them with HierarchyCommandList.SetParent or delete them with HierarchyCommandList.Remove.