Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

HierarchyCommandList.Detach

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Declaration

public bool Detach(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node to detach.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Severs a hierarchy node from its parent, without removing it from the hierarchy.

A detached node keeps its own children but is no longer reachable from Hierarchy.Root. Nothing reclaims it: the caller must either re-attach it with HierarchyCommandList.SetParent or delete it with HierarchyCommandList.Remove.