class in Unity.GraphToolkit.Editor
/
Inherits from:Unity.GraphToolkit.Editor.GraphAttribute
Attribute used to declare a state machine type by associating it with a file extension and optional configuration options.
Use this attribute to associate a custom StateMachine class with a unique file extension and StateMachineOptions.
The extension parameter defines the file extension for the state machine assets. This extension must be unique across the project
because Unity uses it to select the correct importer. You can also configure additional options using StateMachineOptions.
This attribute is required for any class that inherits from StateMachine and serves as the entry point for enabling
editor support for the state machine tool.
This is the StateMachine counterpart of GraphAttribute.
[StateMachine("mystatemachine", StateMachineOptions.DisableAutoInclusionOfStatesFromStateMachineAssembly)] public class MyStateMachine : StateMachine { }
| Property | Description |
|---|---|
| Options | Gets the state machine configuration options. |
| Constructor | Description |
|---|---|
| StateMachineAttribute | Initializes a new instance of the StateMachineAttribute class with a file extension and optional state machine options. |