| Parameter | Description |
|---|---|
| element | The element to capture. It must belong to a panel. |
| destination | The texture to render into. The caller owns and is responsible for releasing it. The element is captured at the panel's scale and aligned to the top-left of the texture. Content that does not fit is cropped, and any uncovered region is left transparent. On platforms without CopyTextureSupport.Basic, the capture falls back to a blit that scales the element across the destination, so the result may be stretched and is not offset within a larger destination. |
Renders the element's panel and captures the visual content of into the supplied .
This method repaints the whole panel before it captures content. Use VisualElementCaptureExtensions.TryCaptureIntoRenderTexture when you expect the panel is missing or draws into cameras.