Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

VisualElementCaptureExtensions.CaptureIntoRenderTexture

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Declaration

public static void CaptureIntoRenderTexture(VisualElement element, RenderTexture destination);

Parameters

Parameter Description
element The element to capture. It must belong to a panel.
destination The texture to render into. The caller owns and is responsible for releasing it. The element is captured at the panel's scale and aligned to the top-left of the texture. Content that does not fit is cropped, and any uncovered region is left transparent. On platforms without CopyTextureSupport.Basic, the capture falls back to a blit that scales the element across the destination, so the result may be stretched and is not offset within a larger destination.

Description

Renders the element's panel and captures the visual content of into the supplied .

This method repaints the whole panel before it captures content. Use VisualElementCaptureExtensions.TryCaptureIntoRenderTexture when you expect the panel is missing or draws into cameras.