| Parameter | Description |
|---|---|
| element | The element to capture. |
| destination | The texture to render into. The caller owns and is responsible for releasing it. The element is captured at the panel's scale and aligned to the top-left of the texture. Content that does not fit is cropped, and any uncovered region is left transparent. On platforms without CopyTextureSupport.Basic, the capture falls back to a blit that scales the element across the destination, so the result may be stretched and is not offset within a larger destination. |
bool
Returns true if the capture succeeded. Returns false if is not
attached to a panel, or if the element's panel cannot be captured because it draws directly into cameras.
Renders the element's panel and captures the visual content of
into the supplied .
Returns false when the element cannot be captured.
This method repaints the whole panel before it captures content.
It returns false at runtime if capturing content is not possible,
for example, if the element is not attached to a panel, or if the element's panel draws
directly into cameras.