The API level to compile your application against.
This value must be higher than or equal to targetSdkVersion. Set this to AndroidSdkVersionFull.AndroidApiLevelAuto (or 0, or null) to compile against the highest Android SDK platform installed on your machine, independently of PlayerSettings.Android.targetSdkVersion.
using UnityEngine; using UnityEditor; using UnityEditor.Build;
public class CompileSdkVersionSample : MonoBehaviour { [MenuItem("Build/CompileSdkVersion Sample")] public static void BuildCompileSdkVersionSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
//Set compileSdkVersion to API level 36.1 PlayerSettings.Android.compileSdkVersion = new AndroidSdkVersionFull(36, 1);
BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }