A list of available microphone devices, identified by name.
You can use the name with the Microphone.Start and Microphone.End functions to specify which microphone you wish to start/stop recording.
Note: On the Web platform, the list remains empty until the user provides authorization. Request authorization using Application.RequestUserAuthorization.
Additional resources: Microphone.Start, Microphone.End, Microphone.IsRecording
using UnityEngine;
public class Example : MonoBehaviour { // Get list of Microphone devices and print the names to the log void Start() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } } }