| Parameter | Description |
|---|---|
| stateName | The name of the state. |
| transitionDuration | The duration of the transition (in seconds). |
| layer | The layer where the crossfade occurs. |
| fixedTime | The time of the state (in seconds). |
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
Additional resources: AnimatorControllerPlayable.CrossFade
| Parameter | Description |
|---|---|
| stateNameHash | The hash name of the state. |
| transitionDuration | The duration of the transition (in seconds). |
| layer | The layer where the crossfade occurs. |
| fixedTime | The time of the state (in seconds). |
Creates a crossfade from the current state to any other state using times in seconds.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
Additional resources: AnimatorControllerPlayable.CrossFade