| Parameter | Description |
|---|---|
| stateName | The name of the state. |
| transitionDuration | The duration of the transition (normalized). |
| layer | The layer where the crossfade occurs. |
| normalizedTime | The time of the state (normalized). |
Creates a crossfade from the current state to any other state using normalized times.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
Additional resources: AnimatorControllerPlayable.CrossFadeInFixedTime
| Parameter | Description |
|---|---|
| stateNameHash | The hash name of the state. |
| transitionDuration | The duration of the transition (normalized). |
| layer | The layer where the crossfade occurs. |
| normalizedTime | The time of the state (normalized). |
Creates a crossfade from the current state to any other state using normalized times.
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.
Additional resources: AnimatorControllerPlayable.CrossFadeInFixedTime