Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

AnimatorControllerPlayable.CrossFade

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Declaration

public void CrossFade(string stateName, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);

Parameters

Parameter Description
stateName The name of the state.
transitionDuration The duration of the transition (normalized).
layer The layer where the crossfade occurs.
normalizedTime The time of the state (normalized).

Description

Creates a crossfade from the current state to any other state using normalized times.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

Additional resources: AnimatorControllerPlayable.CrossFadeInFixedTime


Declaration

public void CrossFade(int stateNameHash, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);

Parameters

Parameter Description
stateNameHash The hash name of the state.
transitionDuration The duration of the transition (normalized).
layer The layer where the crossfade occurs.
normalizedTime The time of the state (normalized).

Description

Creates a crossfade from the current state to any other state using normalized times.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

Additional resources: AnimatorControllerPlayable.CrossFadeInFixedTime