Unlike a standard Unity scene, an XR scene requires an XR Origin to transform physical spatial tracking data into the virtual world. This setup ensures the scene camera aligns with the user’s head-mounted or hand-held device, and maps real-world controller movements to GameObjects in the scene.
| Topic | Description |
|---|---|
| Set up an XR scene | Add an XR Origin to provide a frame of reference for spatial tracking data. |
| XR input options | Handle input using the XR Interaction Toolkit, OpenXR, or other options. |
| XR Origin | Transform XR tracking data into the scene world space. |