Use scenes to assemble and organize all the content of your project. Each scene contains its own collection of GameObjects. Whether you’re building a single level, a menu screen, or an entire game world, scenes provide the structure to organize and manage your content effectively.
| Topic | Description |
|---|---|
| Introduction to scenes | Understand what scenes are, and how you use them to organize the content of your application. |
| Creating, loading, and saving scenes | Create new scenes, load existing scenes, and save your work in the Unity Editor. |
| Manage GameObjects in the Scene view | Use grid snapping, overlays, and gizmos to organize and manage content in your scenes. |
| Work with multiple scenes in Unity | Use multiple scenes simultaneously to manage large or complex projects efficiently. |
| Scene templates | Use scene templates to standardize new scene creation with pre-configured content. |
| Text-based scene files | Work with Unity’s text-based YAML scene format for version control and scene generation. |