Use the Web build settings to configure how Unity builds your application for the Web platform.
You can update your Web platform build settings from the Build ProfilesA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary window.
| Property | Description |
|---|---|
| Client Browser Type | Select the browser client that you want your application to launch at runtime. For example, if you choose System Default, then your application launches the default browser, and removes the Path to Client Browser setting.
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| Path to Client Browser | Specify the path to the browser client that you want your application to launch at runtime. Note: This option is only visible if the Client Browser Type isn’t set to the default browser |
| Texture Compression | The texture compression format to use for the build. For more information, refer to Web texture compression.
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| Development Build | Builds the Player in development mode, which by default includes the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info See in Glossary and assertions in your managed assemblies. To add additional diagnostic code paths and data to the build, such as safety checks and debug symbols, configure the appropriate managed code variant for your build. Use this setting when you want to test your application. Selecting a development build defines the DEVELOPMENT_BUILD scripting symbol for your managed code. However, this symbol is marked for deprecation and it’s recommended you replace usages of it with the symbols associated with the relevant managed code variant instead.For more information, refer to Adding diagnostics to C# code. |
| Code Optimization | Select the optimization mode to use for compiling the Web code.
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| Autoconnect Profiler | Automatically connect the Unity Profiler to your build. For more information, refer to Profiler. Note: This option is available only if you select Development Build. |
| Deep Profiling | Allow the Profiler to process all your script code and record every function call, returning detailed profiling data. For more information, refer to Deep Profiling.
This property is available only if you enable Development Build. Note: Enabling Deep Profiling might slow down script execution. |
The following build options are available only for the Web platform. For all other build options, refer to Build Profiles window reference.
| Property | Description |
|---|---|
| Publish to Play | Opens a window where you can upload your current build or a different one to Unity Play. After the upload completes, the Unity Play website launches in your default browser, where you can finish the publishing process. You can choose to upload the build as a new game or replace an existing game. Notes:
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